Wannan shine yadda taswirar Zelda ta farko ta kasance kai tsaye albarkacin buga 3D

Taswirar Zelda

Dayawa sune masoyan duniyar wasan bidiyo wadanda, a yau, basu damu da biyan kudade masu yawa ba don mallakar asalin kwafin wasan bidiyo da suka fi so. Ofaya daga cikin waɗanda masu tarawa suka buƙaci, ba tare da wata shakka ba, asalin asalin na farko Legend of Zelda wanda ya faɗi kasuwa, wasan bidiyo wanda a lokacin yana samuwa ne kawai don NES a cikin 1986 kuma wannan yana da halin gabatarwa a cikin kwandon mai launin zinariya tare da littafin bayani da kuma taswirar wasa.

Musamman, shine taswirar Tarihin farko na Zelda daya daga cikin dalilan da mai tara zai iya ko ba zai so ya rike wani yanki na wasa ba kasancewar mutane kalilan ne ke ci gaba da kiyaye shi kuma ƙananan masu mallaka suna da shi a cikin yanayi mai kyau. Saboda wannan, ba abin mamaki bane cewa wasu masu tarawa sun yanke shawarar sanya taswirar ta zama mai gaskiya albarkacin amfani da firintar 3D. A matsayin cikakken bayani, gaya muku cewa akwai wannan taswirar, zaku iya ganin hotunan a cikin wannan rubutun, kuma da sanannen mai amfani da sunan Willard McFarland ne ya biya dubban daloli.

Wani mai amfani da ba a sani ba yana sarrafawa da ƙera taswirar Tarihin Zelda na farko albarkacin ɗab'in 3D.

Abin takaici ban san ko wanene kamfani ko mai amfani da shi ba bayan ƙirarta da ƙera ta. Abin da muka sani shi ne cewa ya ɗauki mai ƙirar kusan watanni shida don ƙirƙirar wannan keɓaɓɓiyar taswirar Zelda a cikin Minecraft. Bayan wannan aiki mai wahala, dole ne a daidaita dukkan zane yadda za'a iya kirkirar shi ta hanyar na'urar buga takardu ta 3D da ake buƙata ba ƙasa da awanni 24 na aiki ba tare da yankewa ba don a gama shi.

Ba tare da wata shakka ba, tsarin aiki mai ban mamaki wanda tabbas, musamman bayan da aka koya game da yawan kuɗin da wani ya yarda ya biya don taswira kamar wannan, zai ƙarfafa wasu mutane don ƙirƙirar sabbin taswira na shahararrun wasanni kuma sanya su cikin bugawa 3D don haka zamu iya sami kudi mai kyau.

Ƙarin Bayani: Kotaku


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